Damian Moloney Music & Sound is the creative studio of Australian composer and sound designer Damian Moloney. Specializing in music for video games, film, and interactive media, Damian creates immersive audio experiences that enhance storytelling, gameplay, and atmosphere.

Services offered

Untitled (6).png

Composition

Bespoke Music Composition High-quality, original music for games, film, and media. Whether you need a driving rhythmic pulse or an atmospheric ambient backdrop, Damian Moloney Music & Sound crafts unique sonic identities that enhance the emotional and functional experience of every project.

Untitled (5).png

Sound Design

Sound Design for Visual Media Custom audio solutions for games, film, and animation. I provide everything from high-impact SFX and creature design to immersive environmental atmospheres. By blending organic recordings with modern processing, Damian Moloney Music & Sound delivers professional audio that enhances immersion and clarifies the user experience across all digital platforms.

Untitled (7).png

Field Recording

Custom Field Recording Authentic, high-resolution audio captured on location. I provide bespoke recordings of environments, foley, and "found sounds" to add organic grit and atmospheric realism to your project. Don’t settle for generic libraries—give your world its own unique sonic signature.

Integration

Technical Audio & Implementation Great sound is only as good as its execution. I bridge the gap between creative audio and technical performance by providing full implementation services. Whether it’s setting up complex event structures in Wwise and FMOD or working directly within Unity and Unreal Engine, I ensure that every sound triggers perfectly, scales with performance, and responds dynamically to player agency.

Previous Work

Understories (Wagga Wagga Art Gallery)

  • Genre: Immersive Multimedia Installation / Ecological Art.

  • Key Feature: Interconnected stories of eight critically endangered Riverina species, exploring their "absence" through interactive video, sculpture, and text.

  • Audio Contribution: Composer and Sound Designer; created the immersive auditory environment that entangles the viewer in the ecological narratives of the threatened species.

ΔV: Rings of Saturn (Kodera Software)

  • Genre: Hard Sci-Fi / Space Mining Simulator.

  • Key Feature: Realistic Newtonian physics and orbital mechanics.

  • Audio Contribution: Created a reactive, industrial electronic soundtrack and high-fidelity sound design to support the game's gritty, scientific aesthetic.

Evader Twitch banner - Ship Console darker.png

Video Game Music

Evader Music is the dedicated game audio studio of Australian composer Damian Moloney. Specializing in original scoring and technical implementation, Evader Music creates immersive audio experiences that serve the gameplay, the narrative, and the player.

Damian’s approach to game audio is defined by versatility and function. Whether crafting the hard-sci-fi atmosphere of a physics-based simulation or the infectious chiptune melodies of a retro platformer, his work is designed to enhance the identity of digital worlds.

His portfolio showcases this broad stylistic range. He served as Audio Director for the deep space simulation ΔV: Rings of Saturn, creating a realistic, vacuum-based soundscape. In contrast, his work on X PLUS Games’ Bat Boy captured the nostalgic energy of the 8-bit era, earning a nomination for Best Sound Design. He has also delivered high-intensity adaptive scores for the roguelite shooter NIMRODS: GunCraft Survivor.

Evader Music bridges the gap between creative composition and technical integration, ensuring that every track—whether ambient, orchestral, or electronic—is built to react dynamically within the game engine.

eeac29cd-dc12-4e67-8a4f-926b7a3e46f0.jpg

About me

Damian Moloney is an Australian composer and sound designer specializing in interactive audio for art installations, theatre, video games, and digital art projects. Operating under Damian Moloney Music and Sound (DMMS), he designs immersive auditory environments that bridge the gap between physical spaces and digital narratives.

With a background in percussion and a passion for sonic experimentation, Damian combines organic instrumentation, modular synthesis, and field recordings to build unique sonic palettes. His recent work highlights a shift toward physical and cultural spaces. In the 2024/2025 season, Damian created the interactive visuals and audio for the Understories exhibition at the Wagga Art Gallery. He followed this with the original score and sound design for FreeRoam Theatre’s stage production of Mary Shelley’s Frankenstein, and provided audio editing and composition for Juanita McLauchlan’s Yilaa minyaminyabal maaru-ma-lda-y (Soon everything will be healing).

This artistic sensitivity is backed by deep technical expertise in interactive media. Damian’s portfolio includes dynamic scores for acclaimed indie games such as ΔV: Rings of Saturn, Super Sami Roll, and the intense twin-stick shooter NIMRODS: GunCraft Survivor.

Damian collaborates with artists, directors, and developers worldwide, crafting bespoke audio solutions that enhance the emotional impact and immersion of interactive experiences.

Send me a message!

Thank you! Your enquiry has been sent successfully.